Tidal Roar
High party-wide magical damage that inflicts Dropsy debuff, requiring mitigation and healing. Also applies a DoT effect (initial hit: ~81,436, total DoT damage: ~82,755).
Bubble Net
Party-wide magical damage that assigns Bubble Weave or Foamy Fetters debuffs to players. Bubble Weave lifts players in bubbles making them susceptible to knockbacks, while Foamy Fetters binds players in place.
Hydrofall || Hydrobullet
Moderate party-wide magical damage with either stack (Hydrofall) or spread (Hydrobullet) mechanics. Players receive debuffs that resolve after a delay, requiring proper positioning.
Hydrofall || Hydrobullet
Moderate party-wide magical damage with either stack (Hydrofall) or spread (Hydrobullet) mechanics. Players receive debuffs that resolve after a delay, requiring proper positioning.
Hydrofall || Hydrobullet
Moderate party-wide magical damage with either stack (Hydrofall) or spread (Hydrobullet) mechanics. Players receive debuffs that resolve after a delay, requiring proper positioning.
Hydrofall
Moderate party-wide magical damage with stack mechanics. Players must group together to split the damage and avoid lethal damage.
Bubble Net
Party-wide magical damage that assigns Bubble Weave or Foamy Fetters debuffs to players. Bubble Weave lifts players in bubbles making them susceptible to knockbacks, while Foamy Fetters binds players in place.
Hydrobullet
Moderate party-wide magical damage with spread mechanics. Players must spread out to avoid overlapping damage areas and inflicting Magic Vulnerability Up on each other.
Angry Seas
Low party-wide mixed damage with knockback mechanics. Creates a lethal line AoE in the middle that partitions the arena into two sides, with knockbacks on both sides.
Hydrofall || Hydrobullet
High party-wide magical damage with either stack (Hydrofall) or spread (Hydrobullet) mechanics. Players receive debuffs that resolve after a delay, requiring proper positioning.
Hydrofall || Hydrobullet
Moderate party-wide magical damage with either stack (Hydrofall) or spread (Hydrobullet) mechanics. Players receive debuffs that resolve after a delay, requiring proper positioning.
Bubble Net
Party-wide magical damage that assigns Bubble Weave or Foamy Fetters debuffs to players. Bubble Weave lifts players in bubbles making them susceptible to knockbacks, while Foamy Fetters binds players in place.
Burst
Low party-wide magical damage. Associated with tower mechanics where players must soak specific positions to prevent a wipe.
Bubble Net
Party-wide magical damage that assigns Bubble Weave or Foamy Fetters debuffs to players. Bubble Weave lifts players in bubbles making them susceptible to knockbacks, while Foamy Fetters binds players in place.
Hydrofall || Hydrobullet
Moderate party-wide magical damage with both stack (Hydrofall) and spread (Hydrobullet) mechanics occurring simultaneously. Players must coordinate to handle both mechanics at once.
Hydrofall
Moderate party-wide magical damage with stack mechanics. Players must group together to split the damage and avoid lethal damage.
Tidal Roar
High party-wide magical damage that inflicts Dropsy debuff, requiring mitigation and healing. Also applies a DoT effect (initial hit: ~81,436, total DoT damage: ~82,755).
Tidal Roar (enrage)
Wipe