FFXIV Boss Timeline & Mitigation Planner

Click on a boss action to select it (click again to deselect). Mitigation abilities can only be dragged when a boss action is selected and can only be dropped on the selected action. Abilities on cooldown will be disabled.

Select Boss

🌊
Ketuduke
Level 90
Lala
Level 90
🔫
Statice
Level 90
💃
Dancing Green (M5S)
Level 100
🎨
Sugar Riot (M6S)
Level 100
👹
Brute Abominator (M7S)
Level 100
🐺
Howling Blade (M8S)
Level 100

Select FFXIV Jobs

🛡️

Tanks

Paladin
Paladin
Warrior
Warrior
Dark Knight
Dark Knight
Gunbreaker
Gunbreaker
💉

Healers

White Mage
White Mage
Scholar
Scholar
Astrologian
Astrologian
Sage
Sage
🗡️

Melee DPS

Monk
Monk
Dragoon
Dragoon
Ninja
Ninja
Samurai
Samurai
Reaper
Reaper
Viper
Viper
🏹

Physical Ranged DPS

Bard
Bard
Machinist
Machinist
Dancer
Dancer
🔮

Magical Ranged DPS

Black Mage
Black Mage
Summoner
Summoner
Red Mage
Red Mage
Pictomancer
Pictomancer
Filter Mitigations:
Showing only relevant mitigations for each boss action

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Import Plan

10 seconds

Tidal Roar

High party-wide magical damage that inflicts Dropsy debuff, requiring mitigation and healing. Also applies a DoT effect (initial hit: ~81,436, total DoT damage: ~82,755).

Unmitigated Damage: ~81,436
Party Health (Party)0 / 80,000
29 seconds
🫧

Bubble Net

Party-wide magical damage that assigns Bubble Weave or Foamy Fetters debuffs to players. Bubble Weave lifts players in bubbles making them susceptible to knockbacks, while Foamy Fetters binds players in place.

Unmitigated Damage: ~71,090
Party Health (Party)8,910 / 80,000
59 seconds
💧

Hydrofall || Hydrobullet

Moderate party-wide magical damage with either stack (Hydrofall) or spread (Hydrobullet) mechanics. Players receive debuffs that resolve after a delay, requiring proper positioning.

Unmitigated Damage: ~42,098
Party Health (Party)37,902 / 80,000
91 seconds
💧

Hydrofall || Hydrobullet

Moderate party-wide magical damage with either stack (Hydrofall) or spread (Hydrobullet) mechanics. Players receive debuffs that resolve after a delay, requiring proper positioning.

Unmitigated Damage: ~43,461
Party Health (Party)36,539 / 80,000
97 seconds
💧

Hydrofall || Hydrobullet

Moderate party-wide magical damage with either stack (Hydrofall) or spread (Hydrobullet) mechanics. Players receive debuffs that resolve after a delay, requiring proper positioning.

Unmitigated Damage: ~43,341
Party Health (Party)36,659 / 80,000
128 seconds
💧

Hydrofall

Moderate party-wide magical damage with stack mechanics. Players must group together to split the damage and avoid lethal damage.

Unmitigated Damage: ~42,239
Party Health (Party)37,761 / 80,000
160 seconds
🫧

Bubble Net

Party-wide magical damage that assigns Bubble Weave or Foamy Fetters debuffs to players. Bubble Weave lifts players in bubbles making them susceptible to knockbacks, while Foamy Fetters binds players in place.

Unmitigated Damage: ~70,362
Party Health (Party)9,638 / 80,000
171 seconds
💧

Hydrobullet

Moderate party-wide magical damage with spread mechanics. Players must spread out to avoid overlapping damage areas and inflicting Magic Vulnerability Up on each other.

Unmitigated Damage: ~42,730
Party Health (Party)37,270 / 80,000
205 seconds
🌊

Angry Seas

Low party-wide mixed damage with knockback mechanics. Creates a lethal line AoE in the middle that partitions the arena into two sides, with knockbacks on both sides.

Unmitigated Damage: ~27,199
Party Health (Party)52,801 / 80,000
207 seconds
💧

Hydrofall || Hydrobullet

High party-wide magical damage with either stack (Hydrofall) or spread (Hydrobullet) mechanics. Players receive debuffs that resolve after a delay, requiring proper positioning.

Unmitigated Damage: ~68,233
Party Health (Party)11,767 / 80,000
212 seconds
💧

Hydrofall || Hydrobullet

Moderate party-wide magical damage with either stack (Hydrofall) or spread (Hydrobullet) mechanics. Players receive debuffs that resolve after a delay, requiring proper positioning.

Unmitigated Damage: ~41,126
Party Health (Party)38,874 / 80,000
218 seconds
🫧

Bubble Net

Party-wide magical damage that assigns Bubble Weave or Foamy Fetters debuffs to players. Bubble Weave lifts players in bubbles making them susceptible to knockbacks, while Foamy Fetters binds players in place.

Unmitigated Damage: ~71,767
Party Health (Party)8,233 / 80,000
234 seconds
💥

Burst

Low party-wide magical damage. Associated with tower mechanics where players must soak specific positions to prevent a wipe.

Unmitigated Damage: ~27,279
Party Health (Party)52,721 / 80,000
250 seconds
🫧

Bubble Net

Party-wide magical damage that assigns Bubble Weave or Foamy Fetters debuffs to players. Bubble Weave lifts players in bubbles making them susceptible to knockbacks, while Foamy Fetters binds players in place.

Unmitigated Damage: ~70,824
Party Health (Party)9,176 / 80,000
280 seconds
💧

Hydrofall || Hydrobullet

Moderate party-wide magical damage with both stack (Hydrofall) and spread (Hydrobullet) mechanics occurring simultaneously. Players must coordinate to handle both mechanics at once.

Unmitigated Damage: ~43,424
Party Health (Party)36,576 / 80,000
310 seconds
💧

Hydrofall

Moderate party-wide magical damage with stack mechanics. Players must group together to split the damage and avoid lethal damage.

Unmitigated Damage: ~40,537
Party Health (Party)39,463 / 80,000
320 seconds

Tidal Roar

High party-wide magical damage that inflicts Dropsy debuff, requiring mitigation and healing. Also applies a DoT effect (initial hit: ~81,436, total DoT damage: ~82,755).

Unmitigated Damage: ~81,436
Party Health (Party)0 / 80,000
330 seconds
💀

Tidal Roar (enrage)

Wipe

Unmitigated Damage: N/A
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 81,436 (102%) Barrier: 0 (0%) Remaining Health: 0 (0%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 71,090 (89%) Barrier: 0 (0%) Remaining Health: 8,910 (11%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 42,098 (53%) Barrier: 0 (0%) Remaining Health: 37,902 (47%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 43,461 (54%) Barrier: 0 (0%) Remaining Health: 36,539 (46%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 43,341 (54%) Barrier: 0 (0%) Remaining Health: 36,659 (46%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 42,239 (53%) Barrier: 0 (0%) Remaining Health: 37,761 (47%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 70,362 (88%) Barrier: 0 (0%) Remaining Health: 9,638 (12%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 42,730 (53%) Barrier: 0 (0%) Remaining Health: 37,270 (47%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 27,199 (34%) Barrier: 0 (0%) Remaining Health: 52,801 (66%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 68,233 (85%) Barrier: 0 (0%) Remaining Health: 11,767 (15%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 41,126 (51%) Barrier: 0 (0%) Remaining Health: 38,874 (49%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 71,767 (90%) Barrier: 0 (0%) Remaining Health: 8,233 (10%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 27,279 (34%) Barrier: 0 (0%) Remaining Health: 52,721 (66%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 70,824 (89%) Barrier: 0 (0%) Remaining Health: 9,176 (11%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 43,424 (54%) Barrier: 0 (0%) Remaining Health: 36,576 (46%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 40,537 (51%) Barrier: 0 (0%) Remaining Health: 39,463 (49%)
Max Health: 80,000 Current Health: 80,000 (100%) Damage: 81,436 (102%) Barrier: 0 (0%) Remaining Health: 0 (0%)